Steamhammer’s tournament history

when tourney rank win rate version notes
2023 October AIIDE #4 of 9 50% 3.6
2022 December SSCAIT #10-11 of 57 71% 3.5.11 more data this year
2022 October AIIDE #4 of 11 61% 3.5.11
2021 December SSCAIT #12-13 of 55 66% 3.5.11 low due to inadequate training data
2021 October AIIDE #4 of 10 50% 3.5.10
2021 April AIST S4 #6 of 6 0% 3.4.8 best version ever, worst result ever
2020 December SSCAIT #11 of 56 71% 3.3.5
2020 October AIIDE #7 of 13 54% 3.2.19
2019 December SSCAIT #11 of 45 67% 2.4.1
2019 October AIIDE #5 of 13 52% 2.3.4
2019 March AIST S2 #9-10 of 10 20% 2.2 knockout tournament
2018 December SSCAIT #11 of 72 73% 2.1.4
2018 October AIIDE #8 of 25 55% 2.0
2018 July CIG #17 of 27 35% 1.4.6 buggy version in a buggy tournament :-(
2018 June AIST S1 #5 of 5 20% 1.4.3 knockout tournament with difficult maps
2017 December SSCAIT #6 of 78 83% 1.4a3 this version was not released
2017 September AIIDE #10 of 28 64% 1.3.1 this version was not released
2016 December SSCAIT #16 of 45 61% 0.2 won a tiebreaker over Zia for its rank

AIIDE plays the most games under the most careful conditions, and gives the most accurate ranking. SSCAIT is aimed more at sustaining a community; it includes a round robin phase followed by a knockout phase, with more participants but far fewer total games played. For SSCAIT, I counted only results from the round robin phase. AIST aims to replicate pro tournaments; it is a small knockout tournament with a largely elite field.