when | tourney | rank | win rate | version | notes |
2023 October | AIIDE | #4 of 9 | 50% | 3.6 | |
2022 December | SSCAIT | #10-11 of 57 | 71% | 3.5.11 | more data this year |
2022 October | AIIDE | #4 of 11 | 61% | 3.5.11 | |
2021 December | SSCAIT | #12-13 of 55 | 66% | 3.5.11 | low due to inadequate training data |
2021 October | AIIDE | #4 of 10 | 50% | 3.5.10 | |
2021 April | AIST S4 | #6 of 6 | 0% | 3.4.8 | best version ever, worst result ever |
2020 December | SSCAIT | #11 of 56 | 71% | 3.3.5 | |
2020 October | AIIDE | #7 of 13 | 54% | 3.2.19 | |
2019 December | SSCAIT | #11 of 45 | 67% | 2.4.1 | |
2019 October | AIIDE | #5 of 13 | 52% | 2.3.4 | |
2019 March | AIST S2 | #9-10 of 10 | 20% | 2.2 | knockout tournament |
2018 December | SSCAIT | #11 of 72 | 73% | 2.1.4 | |
2018 October | AIIDE | #8 of 25 | 55% | 2.0 | |
2018 July | CIG | #17 of 27 | 35% | 1.4.6 | buggy version in a buggy tournament :-( |
2018 June | AIST S1 | #5 of 5 | 20% | 1.4.3 | knockout tournament with difficult maps |
2017 December | SSCAIT | #6 of 78 | 83% | 1.4a3 | this version was not released |
2017 September | AIIDE | #10 of 28 | 64% | 1.3.1 | this version was not released |
2016 December | SSCAIT | #16 of 45 | 61% | 0.2 | won a tiebreaker over Zia for its rank |
AIIDE plays the most games under the most careful conditions, and gives the most accurate ranking. SSCAIT is aimed more at sustaining a community; it includes a round robin phase followed by a knockout phase, with more participants but far fewer total games played. For SSCAIT, I counted only results from the round robin phase. AIST aims to replicate pro tournaments; it is a small knockout tournament with a largely elite field.