Arkanoid and BWTA
Regularly scheduled real world events are taking up some of my days.
I wanted to run a test on the map Arkanoid. It’s a concept map from 2006 with many destructible neutral buildings in blocking positions. Some of Steamhammer’s new code for the AIST maps should kick in, so I thought it would be a good test.
But the map crashed BWTA. I have to finish removing BWTA before I can test my own map code on Arkanoid. There is a disadvantage after all to my step by step replacement procedure.
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